AI Insights · Timothy · April 2024
Top 5 Otome Games on Android in Latin America: Q1 2024
In Q1 2024, top otome games on Android in Latin America showcased varying trends in downloads, revenue, and active users, with notable performances from games like Love and Deepspace and My Candy Love.
In the first quarter of 2024, the otome game category on the Android platform in Latin America witnessed varied performance metrics across the top five applications. The following analysis highlights key trends in weekly downloads, revenue, and active users, with data sourced from Sensor Tower.
Love and Deepspace by InFold Pte. Ltd., released in early January, saw an initial surge in weekly downloads, peaking at around 77K in the week of January 22. However, downloads tapered off significantly to just 182 by the end of March. Revenue followed a similar initial upward trend, reaching a high of approximately $13K in early February, before stabilizing around $3.6K in the final week of March. Active user numbers peaked at 62.8K in late January and gradually decreased to 35.3K by the end of the quarter.
My Candy Love: Otome Sim Game from Beemoov Games displayed a steady performance throughout the quarter. Weekly downloads ranged from 6.5K to 15.9K, with a notable increase in mid-January. Revenue fluctuated, peaking at $5.9K in early January and maintaining a stable range around $3K towards the end of the quarter. Active users remained relatively stable, averaging around 50K, with a slight increase to 53.7K in mid-March.
Tears of Themis by COGNOSPHERE PTE. LTD. experienced minimal activity in weekly downloads and revenue. Active users showed a consistent decline from 222 at the start of January to 96 by the end of March, indicating a gradual decrease in user engagement.
What in Hell is Bad? from Prettybusy had a modest start with weekly downloads peaking at 830 in early January. Revenue was highest at $907 in the same period but saw fluctuations, ending the quarter at $247. The game did not show significant activity in terms of downloads or active users in the latter part of the quarter.
Is it Love? Stories - Roleplay by 1492 Studio maintained a consistent but low profile in revenue, peaking at $465 in early February. There were no notable changes in weekly downloads or active user metrics provided for this game.
For more detailed insights and comprehensive data, visit Sensor Tower.